by denegro on 02/5/2010
Design almost invariably involves compromise…. Rarely can the designer simply optimise one requirement without suffering losses elsewhere…. There are no established methods for deciding just how good or bad solutions are, and still the best test of most design is to wait and see how well it works in practice. Design solutions can never be perfect and are often more easily criticised than created, and designers must accept that they will almost invariably appear wrong in some ways to some people.” —Bryan Lawson

52 Weeks of UX: Design Involves Compromise

 

Source: 52weeksofux