When the professor above says “think of all the other ways it could work,” they are really urging the student to paint multiple, positive futures of the world but to postpone actually picking one. Fundamentally, they are urging the student to generate the knowledge material necessary for future synthesis, and to form the building blocks for later integrative thinking.
But simply telling the student to do this doesn’t work. For the professor is now fighting against a fundamental worldview that the student has developed over their entire life: that there is a single right, optimal answer to any given problem, and that a deductive stance can serve to reduce ambiguity and arrive at a space of confidence. (…)
This is not true. There are infinite right answers to a given design problem. It’s impossible to understand if a solution is “optimal”, because it’s practically impossible to try all of the possible “right answers”. Design recognizes that problems exist in an ecological space of human interactions, and so it doesn’t make sense to speak of the “root cause” of a design problem. While designers try to reduce during the design process, they do it through creativity rather than through analysis. By making a thing, a designer says “I mean this, but not that.”
And so, the way to teach and urge a frustrated, analytically-minded student to begin considering multiple futures is to have them make things. Lots of things. A diversity of things. It’s a slow, arduous, and time consuming process. It’s one that requires constant care and teaching, and even cheer-leading. And there’s no real shortcut to the process. Learning to iterate and variate leads to an appreciation of multiple outcomes. And in those multiple outcomes lies an optimistic future.
If you’re trying to convey an emotion in a presentation, it’s hard to beat a well-chosen GIF. Alternatively, if you’re procrastinating instead of writing your presentation, searching for the perfect GIF will distract you for hours. It’s a win-win.
Morgan (…) tenía una inteligencia que iba más allá de los negocios. Una de sus frases favoritas: «Ningún problema puede resolverse hasta que se reduce a su forma más simple. La transformación de una dificultad vaga en una fórmula concreta es un mecanismo esencial para el pensamiento».
Enric González — Historias de Nueva York
If you ask me, that back button, the one that has been with us since the iPhone debuted, was the best back button design of all time.
Si la Helvetica es comida de avión, la Futura es comida de astronauta.
The main problem with systems of titles is that people are erratic, chaotic messes who learn at different paces and in different ways. They can be good at or terrible at completely different things, even while doing more or less the same job. A title has no business attempting to capture the seemingly infinite ways by which individuals evolve. They are imprecise frameworks used to measure the masses.
We have a development version of the App, in which you parameterize every feature. Those sliders are like the expansion join between the design and engineering. We spend hours tweaking those to get the feel just right.